ArtisticallyChill

Archive for April, 2009

Twittering My Life Away – 2009-04-27

by on Apr.27, 2009, under As Random As Random Gets

  • Tests went okay this morning. But I still hate hospitals. I look at all the old Vets and think, damn I’m gonna like that someday. *sigh* #
  • Just got hit with a really, really bad headache. OUCH. #
  • Recap of yesterday’s store meeting: blah, blah, blah crap I already know, blah, blah, blah, eat pizza, repeat. #
  • Purchased Tickets for STAR TREK: THE IMAX EXPERIENCE! Now, should I dress up? LOL #
  • Home just in time for a new Big Bang Theory and How I Met Your Mother! Soup and Sammiches for dinner! #
  • In case you missed it: Marvel Vs. Capcom 2 coming to PSN and Xbox LIVE Arcade: http://ping.fm/tmkZ4 #
  • Even better, the Marvel vs. Capcom 2 online release will be based off of the DreamCast source code! More deets here: http://twurl.nl/wpskio #
  • Still haven’t gotten an Xbox 360? Buy an Elite system and get free copies of Halo 3, Fable II, and a trial of Netflix! http://ping.fm/aX2ZM #
  • blogPost: “I Wanna Take You For A Ride…” http://tinyurl.com/cs8etw #
  • @mark_wayne You’ve got an email! in reply to mark_wayne #
  • Win a chance at seeing Star Trek at the Chicago Premiere (4/30) courtesy of Capone of Ain’t It Cool News! http://ping.fm/MJXrh #
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“I Wanna Take You For A Ride…”

by on Apr.27, 2009, under Nerd Alert

That’s what she said. LOL

;p

Now for Teaser 1.

Now for the details:

1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).

6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served. ~ Capcom Unity/Sven’s Blog

I was sold at the first bullet point. The DreamCast version was by far the best and THE DEFINITIVE MvC2 console port. Also, not having to grind away at unlocking all the characters is a SWEET bonus!

It would have been frillin’ cool if Capcom got back in bed with UDON to do an HD REMIX, but this release is just as good. Looks like MvC2 will be the first Xbox LIVE Arcade title I’ll purchase since SFII Turbo HD REMIX!

~ LoneWolf

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Twittering My Life Away – 2009-04-26

by on Apr.26, 2009, under As Random As Random Gets

  • is laying the smackdown in Guild Wars. http://ping.fm/oVnZW #
  • I unlocked 8 Xbox achievements on Prince of Persia! http://ping.fm/tlWqN #
  • Hitting up Maxfield’s for breakfast then running a few errands around town. #
  • @mark_wayne It’s too bad Warren Ellis didn’t write the screenplay and help produce the live action movie that’s coming out later this year. in reply to mark_wayne #
  • Breakfast was filling. Picked up PURE and Silent Hill: Homecoming at Best Buy for $10 ea. Serena picked up the Golden Compass for $7. #
  • blogPost: Warren Ellis’ GI JOE: RESOLUTE (6 – 11) http://tinyurl.com/d9jjjs #
  • Foodcoma in full effect. I think I’m done with pizza for the next two months. I think I’ll vegetate in front of the tv before going to bed. #
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