Tag: Borderlands
Yahtzee Tears Borderlands A New One Alone
by LoneWolf on Feb.11, 2010, under A Geek and His Games, On Teh Internets
He does have a few good points. But I think Yahtzee is missed the biggest point – Borderlands mixes 3 genres of videogames (FPS, MMO, RPG) very well. Not since Deus Ex have I seen this type of nice mixing of distinct genres. And it’s innovative gameplay not only sets the bar for sequels but for other games trying give more diversity to the FPS genre. Sure, it may not feel like Halo or Modern Warfare when it comes to playing the game by yourself, but at least it is an option. You’re not forced to play with your friends. Maybe you just want to go treasure hunting to find new weapons which may seem boring to your friends but not to you since you’ve played through Diablo or Diablo II more than once just for the loot. That’s where the option to play by yourself comes into play.
Borderlands obviously shines in multiplayer. I’m halfway through my second playthrough though I’ve heard others going through their third, fourth, even fifth playthroughs with their favorite characters. Eventually I’ll get at least two playthroughs with the other character classes maybe even a third since the next DLC will raise the level cap to 70.
Borderlands isn’t the be-all-and-end-all of the FPS genre. It’s a sidestep forward into different kind of FPS where players can really get into the character they play with using RPG motifs like classes, leveling up, and configuring your character to fit your needs. You might say that Modern Warfare did it first with it’s perk system but that’s something different in my opinion. Borderlands is also just a beginning. There’s sure to be a sequel and there will be other games that will try the same mix and hopefully do well (i.e. BRINK).
~ LoneWolf
Borderlands’ Mad Moxxi’s Underdome Trailer
by LoneWolf on Dec.22, 2009, under Nerd Alert
Borderlands’ second DLC hits Xbox LIVE Marketplace on December 29th. PS3 owners have to wait til January 7th for it to show up on the PlayStation Network.
~ LoneWolf
Borderlands Patch In The Wee Small Hours Of The Morning
by LoneWolf on Oct.29, 2009, under A Geek and His Games, Nerd Alert
Borderlands has been out for over a week and half now. And despite it’s awesomeness, it still had a few critical bugs that definitely made gamers cry ‘foul’ and got the attention of the devs, Gearbox. Since those first cries, Gearbox didn’t waste any time working a patch.
An update for the 360 version of Borderlands will be deployed tomorrow, 10/30, at 2am CST. This update will include fixes for issues that some 360 users have been experiencing.
Many issues have been addressed here, but we are continuing work on support updates for all platforms, and will deploy fixes for every version as soon as possible and continue to support all platforms. If you are experiencing an issue that has not been addressed, please post on our technical support forums and let us know!
Update notes:
- Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
- fixed a bug in which players gibbed in arena combat disappeared
- fixed a bug which caused the dollars counter to spin continuously
- fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
- Weapon mapping to the D-pad should no longer reverse left and right
- various localization and other text and tooltip corrections
- The introductory quests with CL4P-TP should now always progress properly all the time
- Lilith’s Phase Strike ability now works as intended
- Load times have been improved
via Gearbox Forums
~ LoneWolf




